All Palworld Pals
The full v1.0 Paldeck — 299 Palworld Pals including 85 variant forms, each with its element, rarity and every job it can work. Search by name or number, filter by element and job, and open any Pal to see how to breed one.
Lamball#001111
Cattiva#0021111
Chikipi#00311
Lifmunk#00411111
Fuack#005111
Fuack Ignis#0052211
Vixy#00611
Celaray#00711
Celaray Lux#007121
Cremis#00812
Croajiro#0091111
Croajiro Noct#0091211
Herbil#010111
Teafant#0111
Gumoss#0121
Gumoss (Flower)#0121
Pupperai#013111
Clovee#01411
Jolthog#0151
Jolthog Cryst#0151
Depresso#0161111
Pengullet#0171111
Pengullet Lux#0171211
Penking#01822323
Penking Lux#01823233
Hoocrates#0191
Melpaca#0202
Kingpaca#0212
Kingpaca Cryst#02124
Daedream#022111
No Pal matches those filters.
How to Search the Palworld Pals List
Names, Paldeck numbers, elements and job names all work as queries — type "fire" or "mining" and the grid above answers. The chips stack rather than replace each other, so Dragon plus Kindling cuts 299 Pals down to four. Hover a card for the full read-out of element, rarity and work levels; the icons on the card carry the same information at a glance once you know them.
How to Read a Palworld Pal Card
The coloured glyphs under each name are the Pal’s elements. Below them sit its jobs, each with the level it works at. A Pal showing a flame at 3 kindles a furnace faster than one at 1, and that gap is the whole reason people breed for specific Pals instead of catching whatever wanders past.
Variants sit in the grid beside their base form rather than replacing it. Jormuntide and Jormuntide Ignis are two different Pals with two different element lines and two different sets of parents — looking up one tells you nothing about the other. All 85 are covered on the variants page.
The number under the name
That is the Paldeck entry, and it doubles as a search term — typing 139 gets you Anubis without spelling it. Variants share the number of their base form, which is why you will see two cards reading #121 with different art. The Paldeck order is also the default sort here, so the grid opens the way the in-game list does rather than in some ranking you did not ask for.
Palworld Pals by Element
Nine elements cover the Paldeck, and the Palworld Pals are spread unevenly across them: Neutral (41), Fire (44), Water (48), Electric (25), Grass (48), Ground (45), Ice (38), Dark (73), Dragon (25). Element decides combat matchups, and for two jobs it decides eligibility outright — only a Fire Pal kindles, only a Water Pal waters. 88 Pals carry two, which is where the interesting combinations live: an Ice/Dragon works a cooler and still hits like a dragon.
Work Suitability in Palworld 1.0
Twelve jobs keep a base running, and 1.0 rebalanced the levels across all 299 Palworld Pals. Coverage is lopsided. Transporting sits at 148 Pals, Gathering sits at 111 Pals, Handiwork sits at 109 Pals — you will never struggle to staff those. At the other end, Cooling (38), Farming (29), Electricity (25) are thin enough that a good one is worth a breeding project of its own. Filter by the job, sort by how easy each option is to breed, and start from the top.
Choosing Palworld Pals for a Base Job
Most people arrive here with a gap to fill rather than a Pal in mind: the furnace is idle, or nothing on the team can plant. The grid answers that directly — filter by the job, and what is left is every Pal that can do it.
Then read the levels, because they are not decoration. A Pal working Kindling at 3 feeds a furnace roughly three times as fast as one at 1, and across a full base that difference decides whether production keeps up with you or falls behind. Sort by Easiest to breed once you have the shortlist and the practical candidates rise to the top: among the Palworld Pals that can do a job, the one reachable from hundreds of parent pairs beats the marginally better one you would have to hunt across the map.
Watch the second job slot too. A Pal covering three jobs at level 2 is often worth more at a base than a specialist at 4, because it keeps working when the queue shifts. The cards show every job a Pal has, so that trade-off is visible before you commit to breeding one.
Rarity, and What It Is Not
Rarity describes the Pal. It says nothing about how hard one is to hatch, and treating the two as the same thing is the most common mistake people make reading a list of Palworld Pals. Some rarity-8 Pals fall out of hundreds of different pairings while a common one takes a specific recipe. When you are planning, the number that matters is on the breeding combinations page: how many pairs actually produce it.
From the Pal List to a Breeding Plan
Finding the Pal you want is the easy half. Getting one is the other half, and it is why every card here links through to that Pal’s breeding page rather than to a stat sheet.
That page answers the only question that matters once you have chosen: which two Palworld Pals do you put in the farm. Pairs are listed cheapest first by the parents’ combined rarity, so if you already own something near the top you are one egg away. If the Pal you want turns out to come from a single pair — 28 of them do — the page says so plainly, and you know to go catch one instead of wasting cake finding out the hard way.
Palworld Pals FAQ
How many Pals are in Palworld 1.0?
299, counting the 85 variant forms the Paldeck lists separately. It does list them separately, and it is right to — a Cryst form has its own element, its own stats and its own parent pairs.
What do the work suitability numbers mean?
The level a Pal works a job at, and higher is faster. Transporting is the most common by a distance — 148 Pals can do it — while only 25 can handle Electricity. Those scarce jobs are the ones worth planning a breeding project around.
What does rarity actually affect?
It rates the Pal, not the difficulty of breeding one. Plenty of high-rarity Pals come from hundreds of pairs. On this site rarity doubles as a cost signal: parent pairs are ranked by the two parents’ combined rarity, so cheap options float to the top.
Which Pals have two elements?
88 of them. Select two element filters at once and the grid shows only the Pals carrying both — the quickest route to an Ice/Dragon or a Fire/Dark.
Can every Pal be bred?
Nearly. 28 come from a single pair — themselves — so the first has to be caught. Everything else, variants included, is reachable through the breeding combinations.
Why do some Pals show no work icons?
A few are combat-only and have no base jobs at all. They still breed normally; they just will not do anything useful back at your base.
Which Palworld Pals are best for a new base?
Anything with Handiwork and Transporting, which between them cover most of what a young base spends its time on — and they are the two most widely available jobs, so you will not have to breed for them. Kindling and Electricity are the early gaps worth planning around, since far fewer Pals can do either.
Does this list include the variant forms?
Yes, all 85 of them, listed as their own entries. Filter by Variant forms to see only those. They are separate Palworld Pals with separate stats and separate parents, not skins.
Where do the numbers come from?
The v1.0 game data tables, joined against a second independent dataset. The build refuses to finish if the two disagree about any Pal’s work suitability, so a bad import fails loudly instead of quietly shipping wrong levels.